Moonga Studio · Kerala Folklore
When the night comes alive
A hero. Ancient demons. The sacred fire of Kerala's oldest stories — brought to life in a world you've never seen before.
The World
For centuries, the people of Kerala have known that the night is not empty. The forests hold old spirits. The rivers carry memory. The dead do not always rest.
Lungiman steps into this world — not as an outsider, but as someone who belongs to it. Armed with the knowledge of ancestors and the fire of theyyam, he must face what others cannot even name.
Every demon in Lungiman is drawn from real Kerala folklore. This is not fantasy — this is a world that exists in the songs, rituals, and sacred stories of a living culture.
The spirit of the night palm. Beautiful and terrible, she guards the ancient groves with ruthless purpose.
Born of anguish and unfinished grief. She roams the crossroads between the living world and what lies beyond.
The divine hunter of the hills. Ancient, elemental, and not easily appeased. To fight him is to invite the forest itself.
Gameplay
Built on Kerala's folklore. Designed for modern play.
Draw on the sacred fire rituals of Kerala. Each combat form channels a different deity's power.
The world shifts at dusk. New enemies emerge. New paths open. The demon hierarchy changes with the moon.
Every creature, ritual, and place in the game is rooted in documented Kerala myth and oral tradition.
Chenda drums. Nadaswaram. The soundscape is built from the instruments of Kerala's sacred performance tradition.
Kavus. Paddy fields under a monsoon sky. Hill shrines at dusk. Kerala as you've never seen it in a game.
Fluid, precise combat with deep progression. Easy to pick up — hard to master — impossible to forget.