Moonga  ·  Folklore Action Game

LUNGIMAN

When the night comes alive

A hero. Ancient demons. The sacred fire of the oldest stories — brought to life in a world you've never seen before.

Coming Soon — No Release Date Yet

The World

Ancient shadows
have always had names

The night is not empty. The forests hold old spirits. The rivers carry memory. The dead do not always rest.

Lungiman steps into this world — not as an outsider, but as someone who belongs to it. Armed with ancestral knowledge and the fire of ritual, he must face what others cannot even name.

Every demon in Lungiman is drawn from deep folklore traditions. Ancient stories, brought to life in a world you've never seen in a game before.

Yakshi

The spirit of the night palm. Beautiful and terrible, she guards the ancient groves with ruthless purpose.

Churel

Born of anguish and unfinished grief. She roams the crossroads between the living world and what lies beyond.

Veṭṭakkorumakan

The divine hunter of the hills. Ancient, elemental, and not easily appeased. To fight him is to invite the forest itself.

Gameplay

Fight with fire.
Move like the night.

Built on ancient folklore. Designed for modern play.

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Theyyam Combat

Draw on ancient sacred fire rituals. Each combat form channels a different deity's power.

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Night World

The world shifts at dusk. New enemies emerge. New paths open. The demon hierarchy changes with the moon.

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Living Folklore

Every creature, ritual, and place in the game is drawn from real myth and oral tradition. Stories that have been told for centuries.

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Ritual Sound

Traditional drums. Ancient instruments. The soundscape is built from the music of old ritual and sacred performance.

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Sacred Landscapes

Ancient groves. Fields under monsoon skies. Hill shrines at dusk. A world you've never seen in a game.

Fast Action

Fluid, precise combat with deep progression. Easy to pick up — hard to master — impossible to forget.