Moonga · Folklore Action Game
When the night comes alive
A hero. Ancient demons. The sacred fire of the oldest stories — brought to life in a world you've never seen before.
The World
The night is not empty. The forests hold old spirits. The rivers carry memory. The dead do not always rest.
Lungiman steps into this world — not as an outsider, but as someone who belongs to it. Armed with ancestral knowledge and the fire of ritual, he must face what others cannot even name.
Every demon in Lungiman is drawn from deep folklore traditions. Ancient stories, brought to life in a world you've never seen in a game before.
The spirit of the night palm. Beautiful and terrible, she guards the ancient groves with ruthless purpose.
Born of anguish and unfinished grief. She roams the crossroads between the living world and what lies beyond.
The divine hunter of the hills. Ancient, elemental, and not easily appeased. To fight him is to invite the forest itself.
Gameplay
Built on ancient folklore. Designed for modern play.
Draw on ancient sacred fire rituals. Each combat form channels a different deity's power.
The world shifts at dusk. New enemies emerge. New paths open. The demon hierarchy changes with the moon.
Every creature, ritual, and place in the game is drawn from real myth and oral tradition. Stories that have been told for centuries.
Traditional drums. Ancient instruments. The soundscape is built from the music of old ritual and sacred performance.
Ancient groves. Fields under monsoon skies. Hill shrines at dusk. A world you've never seen in a game.
Fluid, precise combat with deep progression. Easy to pick up — hard to master — impossible to forget.